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ES-ES Localization for Tides of Tomorrow

Project attributes

  • Game
  • Audience (Game)
  • Casual (Audience)
  • Hard-core (Audience)
  • Mid-core (Audience)
  • Genre (Game)
  • Action (Genre)
  • Adventure (Genre)
  • Alternate reality (Genre)
  • Arcade (Genre)
  • Arena (Genre)
  • Augmented reality (Genre)
  • Auto-Runner (Genre)
  • Based On (Genre)
  • Art-based (Based On)
  • Music based (Based On)
  • Text (Based On)
  • Battle Royale (Genre)
  • Beat Em Up (Genre)
  • Blockchain (Genre)
  • Board (Genre)
  • Cards (Genre)
  • Casual (Genre)
  • Combat (Genre)
  • Family (Genre)
  • Fantasy (Genre)
  • Fighting (Genre)
  • FPS (Genre)
  • Games for Kids (Genre)
  • Horror / Terror (Genre)
  • Hyper Casual (Genre)
  • Metaverse (Genre)
  • MMO (Genre)
  • MOBA (Genre)
  • Music (Genre)
  • Narrative (Genre)
  • Others (Genre)
  • Party Game (Genre)
  • Plataformer (Genre)
  • Point and Click (Genre)
  • Puzzle (Genre)
  • Race / Flight (Genre)
  • Racing/flight (Genre)
  • Real time strategy (Genre)
  • Rhythm (Genre)
  • Roguelite (Genre)
  • RPG (Genre)
  • Serious Games (Genre)
  • Educational (Serious Games)
  • Serious/training (Serious Games)
  • Shooter (Genre)
  • Side-Scrolling (Genre)
  • Simulated Gambling (Genre)
  • Simulation (Genre)
  • Social Deduction (Genre)
  • Social Game (Genre)
  • Sports (Genre)
  • Strategy (Genre)
  • Survival (Genre)
  • Tactical Adventure (Genre)
  • Treasure Hunt (Genre)
  • Trivia (Genre)
  • TV (Genre)
  • Type'Em Up (Genre)
  • Virtual Reality (Genre)
  • Visual Novel (Genre)
  • VOD / Internet (Genre)
  • VR / AR / XR (Genre)
  • Xbox Game Pass (Genre)
  • Platform (Game)
  • Android (Platform)
  • Apple Arcade (Platform)
  • Browser / HTML5 (Platform)
  • iOS (Platform)
  • Mac (Platform)
  • Metaverse (Platform)
  • Nintendo / Switch (Platform)
  • PC (Platform)
  • Playstation (Platform)
  • Steam (Platform)
  • XBox (Platform)
  • Other (Platform)

White Noise was credited for the Spanish Version of Tides of Tomorrow, a narrative adventure developed by DigixArt and published by THQ Nordic. Our work supported the Spanish localization pipeline, with José Luis González credited as CEO & Production and Alejandro Gutiérrez Lizardi as Head of Operations & Client Solutions. The project reflects our focus on player-centered localization: tone, consistency, terminology, and quality across the in-game experience.

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