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gamescom latam 2025 | How We Became Heroes

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Welcome to gamescom latam business platform

Here you will find the conference schedule, speakers and companies participating in the gamescom latam business meetings

The business meetings will take place on May 01 and 02, to register.

Just login (if you already have an account) or create a new account and select the appropriate ticket (online or hybrid).

For more information on tickets and accommodation click here

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Watch here our quick guide about the business platform!

How We Became Heroes

Project attributes

  • Game
  • Audience (Game)
  • Hard-core (Audience)
  • Mid-core (Audience)
  • Genre (Game)
  • Arcade (Genre)
  • Others (Genre)
  • Roguelite (Genre)
  • Shooter (Genre)
  • Side-Scrolling (Genre)
  • Platform (Game)
  • Nintendo / Switch (Platform)
  • PC (Platform)
  • Playstation (Platform)
  • Steam (Platform)
  • XBox (Platform)

How We Became Heroes is an innovative shoot 'em up combining intense action with roguelike elements.

Players directly control a dynamic shield, strategically blocking attacks and interacting with the environment, demanding precision and quick decision-making. The progression system uses Echoes collected from defeated enemies to unlock upgrades for abilities and weapons.

Currently at a playable alpha stage, the game has fully implemented core mechanics, a functional shield system, active upgrades, and a complete level featuring four distinct scenarios, diverse enemies, a developed boss fight, character-rescue mechanics, and fully integrated art and soundtrack.

The initial model is direct sales, with future potential for cosmetic items and difficulty customization options.

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