How We Became Heroes




- Company: Feel the Pixel
Project attributes
- Game
- Audience (Game)
- Hard-core (Audience)
- Mid-core (Audience)
- Genre (Game)
- Arcade (Genre)
- Others (Genre)
- Roguelite (Genre)
- Shooter (Genre)
- Side-Scrolling (Genre)
- Platform (Game)
- Nintendo / Switch (Platform)
- PC (Platform)
- Playstation (Platform)
- Steam (Platform)
- XBox (Platform)
How We Became Heroes is an innovative shoot 'em up combining intense action with roguelike elements.
Players directly control a dynamic shield, strategically blocking attacks and interacting with the environment, demanding precision and quick decision-making. The progression system uses Echoes collected from defeated enemies to unlock upgrades for abilities and weapons.
Currently at a playable alpha stage, the game has fully implemented core mechanics, a functional shield system, active upgrades, and a complete level featuring four distinct scenarios, diverse enemies, a developed boss fight, character-rescue mechanics, and fully integrated art and soundtrack.
The initial model is direct sales, with future potential for cosmetic items and difficulty customization options.