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How We Became Heroes

Project attributes

  • Game
  • Audience (Game)
  • Hard-core (Audience)
  • Mid-core (Audience)
  • Genre (Game)
  • Arcade (Genre)
  • Others (Genre)
  • Roguelite (Genre)
  • Shooter (Genre)
  • Side-Scrolling (Genre)
  • Platform (Game)
  • Nintendo / Switch (Platform)
  • PC (Platform)
  • Playstation (Platform)
  • Steam (Platform)
  • XBox (Platform)

How We Became Heroes is an innovative shoot 'em up combining intense action with roguelike elements.

Players directly control a dynamic shield, strategically blocking attacks and interacting with the environment, demanding precision and quick decision-making. The progression system uses Echoes collected from defeated enemies to unlock upgrades for abilities and weapons.

Currently at a playable alpha stage, the game has fully implemented core mechanics, a functional shield system, active upgrades, and a complete level featuring four distinct scenarios, diverse enemies, a developed boss fight, character-rescue mechanics, and fully integrated art and soundtrack.

The initial model is direct sales, with future potential for cosmetic items and difficulty customization options.

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