I am a player-focused, passionate, driven and highly self-oriented 3D Environment Artist for Games -with a strong eye for style and over 8 years of Industry experience across Mobile, VR, Indie, AA and AAA spaces. Ready to tackle all Env. Art needs across your projects and push the team’s knowledge boundaries. Professional Experience: Super Evil Megacorp (shipped 1 multi-platform AA, worked on a AA Netflix Title and worked on unannounced AAA project), Afterverse, VOLTA Studios(Unannounced UE5 Remake of beloved MMORPG AAA), JungleXYZ(Unanounced Mobile FPS Hero Shooter) Highlighted skills: • High Proficiency of Industry-standard tools such as Blender, Maya, Substance Suite, 3D Coat, Zbrush. • Experience with off-the-shelf popular game engines like Unity and Unreal, but also with in-house engines in a variety of development states. • Worked with Marketing teams to establish an in-house Unreal Engine pipeline for cinematics and game trailers to be released in big name publisher channels, assisted in shot direction and storyboarding for such cinematics. • Took game levels from blockout to shippable, sometimes with minimal or no concept art support. • E-mail: andremecheto@hotmail.com
.png)