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Polishing game design through Music and SFX

Stage 1 by Sabesp

01/jul/23 12:40 - 13:25

Using dynamic audio techniques, and game design applied to audio and used in several projects of the main platforms in the last 15 years in client games of different sizes, Thiago Adamo, will pass on a practical understanding and with real examples of how to optimize and improve the way that the feeling of music and player control through sound effects affect any game design. Aimed at audio professionals, developers, game designers and students, this panel will help guide a game audio development process.

Game Development Audio

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