Projects
Projects from participating companies and partners
Available projects: 1198
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MySims™: Cozy Bundle
Kokku have contributed with Electronic Arts in the porting of MySims™ from Nintendo Wii™ to the Nintendo Switch™ It has involved the production team on recompiling the entire codebase to run MySims...
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Rain World: The Watcher
Kokku partnered with Akupara Games to deliver the console version of Rain World: The Watcher DLC, providing porting and performance optimization across Nintendo Switch, PlayStation 4 & 5, Xbox One ...
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Sniper Ghost Warrior Contracts 2
Delving into CryEngine, we performed engine enhancements and optimizations, developed new engine features and performed bug fixing, among other contributions. Artwise, we modelled 3D Weapons that a...
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Sniper Ghost Warrior Contracts
Kokku delved into CryEngine not only to develop features for Sniper Ghost Warrior Contracts, but also to perform engine enhancements. Optimizations to the engine, new engine features and bug fixing...
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Sniper Ghost Warrior 3
In the third game of the CI Games’ Sniper Ghost Warrior franchise, Kokku contributed making some optimizations to the engine, performing engine enhancement and also bug fixing.
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The Forgotten City
In this adventure from our Modern Storyteller’s partners, Kokku worked in the porting of the game to PS4, PS5, Xbox One and Xbox Series X|S.
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Tower Escape
Tower Escape is a cooperative mobile game conceived and fully developed by Kokku and published on Meta Horizon. For this project, Kokku created the entire foundation of the game: from the original ...
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The Angry Birds Movie 2 VR: Under Pressure
Kokku partnered with XR Games to collaborate in the worldwide known Angry Birds franchise with Character 3D modelling for the brand new VR Experience.
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Prison Architect 2
Kokku is collaborating with Paradox to work in 2D and 3D art, animation, UX/UI performance & optimization, content patches, new assets DLCs, new game features and bug fixing. We will also work on L...
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Pogo
Our art team crafted 2D assets, including banners and badges for distinct themed collections. We also designed new game levels across titles in the series, following a structured process of prototy...
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