Projects
Projects from participating companies and partners
Available projects: 1212
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Hired 2 Die
Hired 2 Die is a cooperative horror game for 1 to 4 players. Terrifying monsters haunt your workplace. Study them using the security system, survive by remembering that every change is permanent, a...
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Rogue & Roll Beasts
Use your 3 rolls wisely — each face can change the result of the battle. Earn money to build your strategy: buy new dice, gear, and skills that bend the rules and give you the upper hand. Unlock po...
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Gravity Heroes
It's a fast paced 2D futuristic arena game where heroes called Gravity Heroes fight, controlling gravity, for peace between men and machines.
The game brings a feeling of nostalgia, following th...
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Storyteller
Storyteller is a narrative puzzle game where players create stories by assembling scenes with characters, settings, and events.
In this project, we provided technical support and adapted the gam...
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Turnip Boy robs a bank
Turnip Boy is an action-adventure game with humorous touches where you control a rebellious turnip exploring a quirky world, solving puzzles, and battling enemies in a fun story.
It was ported f...
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Cyborg Immortal
For Cyborg Immortal, a multiplayer science fiction action role-playing game, we provided comprehensive engineering and production support, developing core systems, network integration, and custom t...
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Blue Fire
Blue Fire is a 3D action-platform video game with a dark and minimalist art style, where the player explores a world full of ruins, challenging enemies and precision jumps, combining fast combat wi...
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Elderan
A Metroidvania-style action RPG. We participated as co-developers, designing combat mechanics and AI, and handled the port to Nintendo Switch and Xbox, ensuring the game's fidelity and technical qu...
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We Need to Go Deeper
We Need to Go Deeper is a cooperative underwater exploration game where players control and face ocean creatures while working together.
We ported the project to Nintendo Switch, improving perfo...
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Hellbound
A frantic, old-school FPS. We've worked on the Steam version, improving code stability, fixing critical bugs, and integrating new features to refine the gameplay experience.
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