Projects
Projects from participating companies and partners
Available projects: 1183
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GRIDbeat!
Dungeons! Danger! Rhythm Action! You just hacked into the biggest corporation in the world and stole an unfeasibly valuable amount of data, but getting in was the easy part. To get back out you’ll ...
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Photon Quantum
Photon Quantum is the only 100% deterministic multiplayer game engine on the market. Creating multiplayer games becomes as easy as developing a local multiplayer title: No netcode, everything is ne...
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Photon Fusion
Leading state sync multiplayer SDK with Client-Side Prediction, Lag Compensation, Interest Mgmt, KCC, Tick Accurate Animation, VR Inputs & more in a deep Unity, Unreal and Godot integration.
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Gamescom 2026 Speakers
Federico and David will participate in the panel "Designing Adaptive Audio Systems for Scalable Games". Dynamic audio is often linked to big-budget games, but smart systems can improve immersion, w...
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Fight'N Rage
Type: Video Game.
Development: SebaGamesDev.
Publishing: SebaGamesDev, BlitWorks, eastasiasoft, Limited Run Games and Selecta Play.
Country: Uruguay.
Role: Composer and Musical performer.
Rele...
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Neon Inferno
Type: Video Game.
Development: Zenovia Interactive.
Publishing: Retroware.
Country: United States.
Role: Composer, Sound designer and Musical performer.
Release: 2025.
Platform: Windows, Nint...
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Takeover 2
Sequel to The TakeOver.
Currently working on music and sound design for the game.
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Denshattack! - Music Composition
Toni Leys is participating as a music composer in the game Denshattack! in collaboration with an important roster of artists.
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Rugrats: Adventures in Gameland - Game Audio
Toni Leys was tasked with additional musical composition, full soundtrack arrangement, mixing and mastering and SFX sound design.
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Go Slimey Go! - Game Audio
Go Slimey Go! is finalist as Best Game Latin America at Gamescom Latam 2026!
Toni Leys composed the soundtrack and sound designed the SFX for the game.
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