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Cyber Archer

Project attributes

Cross-platform, Mobile, PC, Console
Action / Adventure
Concept
11 months (soft launch)
$1.664M

Combat and Enemies
Players must defeat all enemies within a level to proceed to the next level within a Stage. Defeating the final boss of a Stage or Realm unlocks the next saga progression. Player loses by depleting health meter. Player will be prompted to spend currency or watch ads to continue.Enemies and bosses have different attacks, abilities, vulnerabilities, and behaviours.

Choices:
Characters, Weapons & Gear
Prior to entering a level, players must weigh the pros/cons by equipping their choice of weapons, character, gear, ultimate ability for the level at hand.

Ultimate Ability
Through defeating enemies, an ultimate ability can be charged. Once full, player can double-tap to initiate an impressive barrage depending on upgrade path chosen.
Example: Grenade Launcher, RPG, Control turrets

Leveling up: Skills/Abilities/Upgrades

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