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OMNIA

Project attributes

OMNIA is a 2D-platformer adventure game made to serve as a tool for therapists to identify a patient's behavior profile. Based on the "Programa de Promoção Cognitiva" (Cognitive Promotion Program) book, the goal of the game was to translate the physical activities of the book into gameplay mechanics. The biggest game design challenge was to design levels that would be engaging for the player by being really careful on using level design technics that would influence a player's decision. The reason why this was important is because the game could not affect the quality of the data gathered in order to identify the profile of the player. I hope you enjoy what we've achieve and I look forward for your feedback. (Only in Portuguese.)

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