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Mortal Kombat 1 | 2019 – 2025

Project attributes

  • Game
  • Genre (Game)
  • Fighting (Genre)

Embedded in NetherRealm's pipeline for six years, Collider was the primary character co-development partner on Mortal Kombat 1. We owned the full character pipeline from modeling through final delivery, covering the majority of main costumes, Kameos, NPCs, gears, hair, and faces.

Beyond asset production we built and maintained the dismemberment system, developed 10+ custom tools and C++ plugins, and contributed custom facial rigs and look development that defined the game's characters.

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