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Cold War

Atributos do projeto

  • Game
  • Gênero (Game)

Cold War is a 2.5D strategy-management game that blends the moral pressure of Papers, Please with the civilian wartime tension of This War of Mine, set inside a seemingly neutral pub in an alternate late-1990s Cold War gone hot.

Comparable to Not Tonight and Beholder, the game turns hospitality into political leverage: every customer you admit, every seat you assign, every order you serve, and every conversation you pursue can shift Trust, Intel, Tension, and Suspicion across rival factions.

During the week, players run the pub as a fragile social battlefield; on weekends, they weaponize the information they’ve gathered to influence the city, protect the bar, and decide which side gains ground in the war

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