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Gamescom 2026 Speakers

Project attributes

  • Game
  • Music
  • Composition (Music)
  • Soundtrack (Music)

Federico and David will participate in the panel "Designing Adaptive Audio Systems for Scalable Games". Dynamic audio is often linked to big-budget games, but smart systems can improve immersion, workflow, and scalability in projects of any size, including 2D and indie. This session brings together audio professionals from Argentina, Peru, and Uruguay to share practical workflows using tools like Wwise, FMOD, Unity, and Unreal, focusing on approaches that empower audio teams without overloading programmers.

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