Branded Games (Ecosystem Building)




- Company: Dojo Maps
Project attributes
- Game
- Genre (Game)
- Action (Genre)
- Adventure (Genre)
- Arena (Genre)
- Battle Royale (Genre)
- Board (Genre)
- Cards (Genre)
- Casual (Genre)
- Combat (Genre)
- Family (Genre)
- Fantasy (Genre)
- Fighting (Genre)
- FPS (Genre)
- Games for Kids (Genre)
- Horror / Terror (Genre)
- Hyper Casual (Genre)
- Metaverse (Genre)
- Narrative (Genre)
- Others (Genre)
- Party Game (Genre)
- Plataformer (Genre)
- Race / Flight (Genre)
- Racing/flight (Genre)
- Real time strategy (Genre)
- Roguelite (Genre)
- RPG (Genre)
- Shooter (Genre)
- Simulation (Genre)
- Social Deduction (Genre)
- Social Game (Genre)
- Sports (Genre)
- Strategy (Genre)
- Survival (Genre)
- Treasure Hunt (Genre)
- Trivia (Genre)
- TV (Genre)
- Platform (Game)
- Android (Platform)
- iOS (Platform)
- Metaverse (Platform)
- Nintendo / Switch (Platform)
- PC (Platform)
- Playstation (Platform)
- XBox (Platform)
- Other (Platform)
We build games that turn brands into living platforms inside Fortnite.
Instead of one-off campaigns, we create persistent experiences with updates, progression, and community — positioning the brand as part of player habits.
What makes it different:
1. Focus on retention and recurrence, not just reach
2. Gameplay loops and in-game economies
3. Content roadmap (live ops, events, evolution)
4. Community building
Expected outcomes:
- Increased time spent with the brand
- Recurring engagement (not just campaign spikes)
- Strong positioning within UGC ecosystems
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