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Gaming UX/UI design services/consultancy // Serviços/consultoria de UX/UI design para games

Project attributes

  • Game
  • Audience (Game)
  • Casual (Audience)
  • Hard-core (Audience)
  • Mid-core (Audience)
  • Genre (Game)
  • Action (Genre)
  • Adventure (Genre)
  • Arcade (Genre)
  • Based On (Genre)
  • Battle Royale (Genre)
  • Beat Em Up (Genre)
  • Board (Genre)
  • Casual (Genre)
  • Combat (Genre)
  • Fantasy (Genre)
  • Fighting (Genre)
  • Games for Kids (Genre)
  • Hyper Casual (Genre)
  • Metaverse (Genre)
  • Music (Genre)
  • Party Game (Genre)
  • Plataformer (Genre)
  • Point and Click (Genre)
  • Puzzle (Genre)
  • Rhythm (Genre)
  • Roguelite (Genre)
  • RPG (Genre)
  • Serious Games (Genre)
  • Educational (Serious Games)
  • Serious/training (Serious Games)
  • Side-Scrolling (Genre)
  • Simulation (Genre)
  • Survival (Genre)
  • Trivia (Genre)
  • TV (Genre)
  • Type'Em Up (Genre)
  • Visual Novel (Genre)
  • Platform (Game)
  • Android (Platform)
  • Apple Arcade (Platform)
  • Browser / HTML5 (Platform)
  • iOS (Platform)
  • Mac (Platform)
  • Nintendo / Switch (Platform)
  • PC (Platform)
  • Playstation (Platform)
  • Steam (Platform)
  • XBox (Platform)

Do you want your game to have a state-of-the-art user interface? Consistent, accessible, and easy to use?
Then take a look at this link to check out how I deliver my projects: https://bit.ly/MK11mobile

About me:
Multidisciplinary UX/UI/product designer, with over 12 years of experience crafting digital solutions that improve people’s lives. Worked for startups and multinational companies, in agile teams, with colleagues worldwide, designing dozens of top-class apps, systems, and video games for desktop, tablet, and mobile devices.
Skilled in many abilities such as product design, usability heuristics, game UX/UI design, design systems, high-fidelity prototyping, iconography, copywriting, branding, as well as user research, usability testing, and web design. Values diversity, collaboration, and clear communication, having recently led a team of 6 designers, providing autonomy and mentorship. Makes decisions balancing data, best practices, user-centered design, and business goals.

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