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Wwise Audio Demo Reel

Project attributes

Release Date
Nov 01 2017
Genres
Game Audio, Sound Design
Artist
Ricardo PujoI designed SFX, composed adptive music and implemented them on AkCube game during a Wwise course on School of Videogame Audio. In this video I explain the creative and technical steps to achieve a nice game sound using Audiokinetic´s Wwise audio middleware.
For SFX design and implementation watch the video from start.
For music production and adaptive implementation, jump to minute 4:00.
This reel got awarded and featured by the School and game audio veteran Leonard Paul.

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