CO-DEV - Uniqkiller

- Company: Animus Game Studio
Project attributes
- Game
- Genre (Game)
- Shooter (Genre)
- Platform (Game)
- Android (Platform)
- iOS (Platform)
- Implementation Of the complete game's business rules, including combat mechanisms and skills.
- Implementation of UIs within the Unreal Engine (UMG).
- Production Of custom materials
- Enemy AI (Nav-mesh, behavior-tree, state-tree).
- Level design, environments and lightning (World-Composition, Shadowmaps, etc.).
- Profiling and optimization (Unreal Insights, LODs, and general optimization).
- Multiplayer and replication.
- Cross-play PC, Android and iOS.
- Visual effects (VFX) (Materials, Niagara).
- Manipulation, control and creation of sound effects (Meta-sounds).
- Soundtrack.
- Containerized solution for local dedicated servers (for events).
- Dedicated servers in the cloud, friends list, pre-match, matchmaking, management reports.
- External API integrated into the game via HTTP calls.