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The Gallery Project

Project attributes

  • Game
  • Audience (Game)
  • Casual (Audience)
  • Mid-core (Audience)
  • Genre (Game)
  • Horror / Terror (Genre)
  • Narrative (Genre)
  • Puzzle (Genre)

Gallery Project immerses players in the shoes of an art critic kidnapped and locked in the eerie gallery of a disturbed artist. Inspired by "Saw," "Emily Wants to Play," and "Resident Evil 4," players must solve puzzles and avoid enemies in a disturbing, handcrafted gallery.

Targeted at young adults aged 20-29, the game combines simple mechanics with an unsettling atmosphere, featuring realistic graphics and an immersive narrative. The artist's voice guides and harasses the player, adding to the tension.

The main character, a notorious art critic, is captured by a vengeful young artist. Players encounter evolving enemies like "The Sculpture" as they progress through different rooms, each with unique challenges.

Currently at the vertical slice stage, the game is being developed by Daedalus, a team of four students from UNRaf. With publisher support, they aim to complete production in 8 months, following a detailed plan including alpha and beta testing, and post-launch updates.

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